Are we game yet?


Languages and tools for writing, compiling, and using shaders.


Create GLSL-compatible versions of structs with explicitly-initialized padding

Functionality for generating a Merkle-tree of a given text file with include references, replacing includes paths with a deterministic versioned identity, and also functionality for flattening include directives into a single file. The primary motivation is compiling shaders for various graphics APIs, but the the functionality can apply to a variety of source code parsing use cases.

Compile GLSL/HLSL and inline SPIR-V right inside your crate.

Rust bindings for shaderc

Light weight SPIR-V query utility for graphics.

Reflection API in rust for SPIR-V shader byte code, intended for Vulkan applications.


Do you know about a missing crate? Did you launch a new crate?

Please create a pull request or an issue on our GitHub!

Looking for a crate you can't find here? Try asking on the chat.