Are we game yet?

Networking

Multiplayer, Protocols, and more

Crates

Amethyst networking crate

Rust wrappers for libdatachannel.

High-level, rust-y bindings to the ENet library

A simple semi-reliable UDP protocol for multiplayer games

a cross-platform (currently Linux & WebAssembly) networking engine built in Rust. Intended to make multiplayer game development dead-simple & lightning-fast

QUIC transport protocol implementation for Tokio

Contribute

Do you know about a missing crate? Did you launch a new crate?

Please create a pull request or an issue on our GitHub!

Looking for a crate you can't find here? Try asking on the chat.