Are we game yet?


Multiplayer, Protocols, and more


Rust wrappers for libdatachannel.

High-level, rust-y bindings to the ENet library

A simple semi-reliable UDP protocol for multiplayer games

a cross-platform (including Wasm!) networking engine built in Rust. Intended to make multiplayer game development dead-simple & lightning-fast

QUIC transport protocol implementation for Tokio


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