crystalorb
Network-agnostic, high-level game networking library
Are we game yet?
Multiplayer, Protocols, and more
Client-server networking library built on top of the QUIC protocol, implemented in Rust by quinn.
GGRS is a reimagination of GGPO, enabling P2P rollback networking in Rust. Rollback to the future!
a cross-platform (including Wasm!) networking library built in Rust. Intended to make multiplayer game development dead-simple & lightning-fast
Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.
Server/Client network library for multiplayer games with authentication and connection management
Tools to provide serialization, multiplexing, optional reliability, and optional compression to a game's networking.
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