Ambient
The multiplayer game engine
Are we game yet?
2D and 3D engines and frameworks
Rust interface to the Corange game engine, written in Pure C, SDL and OpenGL by Daniel Holden. Features include: deferred rendering, UI rendering, text rendering, multiple lights, post-processing effects, SSAO, shadow mapping, color correction, skeletal animation, inverse kinematics, collision detection, OpenCL support, asset management, entity management, terrain, file loaders including .dds, .wav, .bmp, .obj, .smd, 3D math.
An engine for Vulkan in Rust, tries to implement modern graphic features. (suspended for now)
A CP437/ASCII terminal library and helpers to make creating roguelike games in Rust easy. Similar to libtcod, but aiming to be Rust-native.
Bindings to StereoKit: an easy-to-use Mixed Realty engine, designed for creating VR, AR, and XR experiences
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